"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.炮台 = void 0;
const Big_1 = require("../core/Big");
const Point_1 = require("../core/Point");
class 炮台 extends Big_1.Big {
    terrainAdapt() {
        switch (this.point.terrain) {
            case Point_1.Terrain.SHAN:
            case Point_1.Terrain.SHUI:
                this.die(this.player);
        }
    }
}
exports.炮台 = 炮台;
